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"From Instagram to purchase": branding worked backward from Gen Z consumption

Summary of this article
In branding worked backward from Gen Z consumption, the point is that Instagram and TikTok have become not places to search but "places to be found." The US-born Liquid Death succeeded with a contrarian move of dressing up water with a rock aesthetic, and naturally achieved sustainability with aluminum cans. This explains practical thinking for designing empathy and shareability, such as "found by default" food development, story design, and SNS pathways.

Gen Z chooses products with a completely different sensibility and behavior from previous generations. In the food category especially, the flow of "bought it because I saw it in someone's post" has become the norm, and cases where TV commercials or searches are the trigger keep decreasing.

For example, you catch sight of a "cute snack" in an Instagram story, get curious, tap the link, and buy it right there on the EC site. That kind ofInstagram-to-purchaseflow happens quite naturally within Gen Z.

In this way, a product that doesn't assume a consumption style with SNS as the entry point is, from the start, the same as "not even on the field to be chosen." This article explains, in plain words, how food development and brand design should change starting from Gen Z's consumption behavior.

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For Gen Z, SNS is not a "place to search" but a "place to be found"

For Gen Z (roughly born 1996 to 2012), the entry point for information is no longer Google. They find products they think "interesting" or "this might be nice" from the information that flows in on Instagram and TikTok, and go straight to purchase.What is Gen Z?

SNS is less a "place to look for information" than a "place where information flows in." It looks passive, but they're skilled at selecting only the posts that match their own sense, choosing what they intuitively feel is "like me." So for companies, the perspectives of "how to naturally catch the eye on SNS" and "how to move hearts once found" are indispensable.

An era when "delicious" alone doesn't get you chosen

When Gen Z chooses food, of course "does it look tasty" is a point to nail. But that alone isn't enough. What matters is "whether you can tell someone, in your own words, the reason you bought it."

For example,

"I thought the package was cute, and when I looked it up, the ingredient was vegetables that would've been thrown away."

"I found the tteung-carons trending in Korea sold in Japan too and bought them on the spot!"

When "taste plus story" and "looks plus a relatable background" come as a set like this, it strikes a chord with Gen Z. In other words, it's not the product itself but "the reason to choose that product" that decides their purchasing behavior.

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2 Gen Z marketing examples
Success patterns that designed empathy and shareability

To deliver products to Gen Z, just posting on SNS isn't enough. You need marketing design with a clear "device to be discovered" and "a reason to relate." Here we introduce two success stories that closely aligned with Gen Z's behavioral traits.

Liquid Death - water that made "cool even without alcohol" work

Liquid Death

It created "the freedom to stay on water" whether at the club or a live show

Liquid Death is a US-born mineral water brand. At a glance it looks like a craft beer, but the contents are just water. And yet this "joke" of a product has won big support, centered on Gen Z.

Behind it is the rise of the "non-alcohol orientation" seen among Gen Z. Young people who avoid drinking are increasing year by year, but in actual settings, psychological hurdles remain, such as "not wanting to be seen as a killjoy" or "standing out with water or a soft drink." Liquid Death offered a new option to that dilemma: "it's water, but it looks the coolest."

To fit perfectly into scenes where you want to keep your style -- clubs, festivals, gyms, skate parks -- the visuals are a black-based rock aesthetic. The slogan is "Murder Your Thirst." With witches and zombies appearing in the ads, the whole brand consistently commits to the "prank."

Liquid Death

Balancing entertainment-as-branding with sustainability

Liquid Death's traits don't stop at intense character design. It clearly shows environmental consideration too. All products come in aluminum cans, with no plastic used at all. Cans are highly recyclable, and the design is conscious of sustainability in manufacturing and distribution too.

Furthermore, it sends a social message, such as donating part of sales to environmental protection groups. But it doesn't make that a "selling point." A sense of balance where you find out only later, "oh, this is actually eco," feels "un-preachy" to Gen Z and leads to support.

Why it struck a chord with Gen Z

Behind Liquid Death's success to this degree is a strategy that captured "Gen Z-specific" needs like the following.

Wanting to stay cool even without alcohol
-> even if what you drink is water, you can express yourself through the look

Wanting to avoid preachy eco
-> don't put sustainability front and center; "seems kinda good" is enough

Wanting to stay loosely connected to society
-> there's also the reassurance of being involved in the environment and social contribution

Wanting an "attitude" from the brand
-> wanting to relate to a way of thinking, not just a product

Liquid Death turned the "uncoolness of non-alcohol" and the "dullness of eco products" that Gen Z felt on their head, winning empathy witha contrarian value proposition of "water, but supremely stylish".

Marketing takeaways

The Liquid Death example offers hints for product and brand development like the following.

Even if the contents are "ordinary," you can design a completely different experience through presentation and context

By "not putting sustainability or health up front," it becomes easier to reach Gen Z

By making "hard-to-choose values" like non-alcohol, low-stimulation, and minimal easy to choose, new options are born

We're in an era where brands are chosen for their "stance," not their "function"

Z世代向けの商品開発

How to think about food development worked backward from Gen Z

Considering product development based on Gen Z's behavior and sensibility changes things greatly from the conventional approach.

Assume it looks good on a phone: beyond how it looks in reality, be conscious of "what impression does it give when shown on a phone screen?" Refining the package design, colors, and even how the cross-section is shown is essential.

Weave a story into the product: why was this product made? Who makes it? Design that background carefully so it can be told naturally on SNS too.

Create an experience people want to post: give the product a "device that makes users want to share," such as unboxing videos, limited flavors, and participatory campaigns.

Make the path to purchase smooth: so that when someone sees it on SNS and gets curious, they can reach an EC page to buy right away, devising to place purchase links in stories and posts is essential too.

Summary: products chosen by Gen Z are made "found by default"

Gen Z isn't searching for products; they "encounter products" and buy. And that encounter happens on SNS like Instagram and TikTok. So in food development going forward, you need to design from the start not "where to sell" but "where it can be found" and "how it gets talked about."

A product that resonates with Gen Z isn't one that ends at "cute" and "delicious," but one equipped with elements you can "relate to," "have a story," and "want to tell someone." We're in an era that asks not for mere product-making but for "a way of crafting a presence" that resonates within the society of SNS. It's precisely products designed working backward from Gen Z's consumption behavior that become the reason things sell going forward.

What is Gen Z? Age, traits, consumption behavior, sustainability orientation, and comparison with other generations

The foods Gen Z chooses. An era when environmental consideration becomes brand strength

Z世代向けの商品開発
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Author of this article

小島 怜's avatar Rei Kojima Agriture CEO

CEO of Agriture Inc. Runs a contract processing and OEM business centered on dried vegetables and dried fruit. In partnership with farmers within Kyoto Prefecture, he pursues “sustainable food distribution” through the use of non-standard vegetables and support for sixth-industrialization. Drawing on extensive hands-on experience at manufacturing sites, he provides support that walks alongside every business considering OEM—from product planning and prototyping to small-lot handling, packaging design, and sales-channel development.

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